ISSN: 2782-893X
eISSN: 2799-0664
ISSN: 2782- 893X
— This study explored the extent of gamification strategy in teaching problem-solving in mathematics in Bolinao Districts I and II, Schools Division of Pangasinan I, during S.Y. 2024- 2025. Utilizing an ex post facto one-shot case study research design, 51 mathematics teachers served as respondents. The study revealed that most teachers were aged 31-40 (37.3%), predominantly female (52.9%), and married (56.9%), with 45.1% holding MA units and 35.3% having 6-10 years of teaching experience. The extent of gamification strategy usage was found to be “Slightly Extensive” with a weighted mean of 2.47. Significant differences in the utilization of gamification were observed based on age and years of teaching experience, while no significant relationships were found with other profile variables. A learning development plan was proposed to enhance the use of gamification strategies, addressing identified gaps to improve students’ problem-solving performance in mathematics. Recommendations included encouraging teachers to pursue further studies, engage in professional development, and collaborate with colleagues to optimize the benefits of gamification. Further research was recommended to explore the broader factors influencing the use of gamification in teaching problem-solving. Keywords — gamification, problem-solving, planning and collaboration, monitoring, evaluation