ISSN: 2782-893X
eISSN: 2799-0664
ISSN: 2782- 893X
— This study aimed to analyze, design, develop, implement, and evaluate training modules on digital learning resources (DLRs) to enhance the digital skills of college Physical Education (PE) 1 instructors. Based on the ADDIE instructional design model and Kolb’s Experiential Learning Theory, the study addressed the growing need to enhance digital competencies within the context of the new PATHFit 1 curriculum, “Movement Competency Training.” A needs assessment was conducted using Vinci’s (2017) Digital Skills Survey Questionnaire (DSSQ), which identified content creation as the least developed skill among the five core digital skill domains: information, communication, content creation, safety, and problemsolving. Based on these findings, a Task Analysis Chart (TAC) was crafted to inform the instructional design. Five DLR-based training modules were then developed and validated by a panel of experts, producing high evaluation scores in terms of content, relevance, structure, and alignment with intended learning outcomes. The training modules—ranging from digital portfolios to fitness vlogs—were implemented with college PE instructors and evaluated using Kirkpatrick’s Four-Level Evaluation Model. Results revealed significant improvements in participants’ engagement, skill acquisition, and application, particularly in content creation. The REGH Model (Review, Engage, Generate, Hone) was proposed to address ongoing digital skill development. Observations and feedback from both participants and expert evaluators confirmed the effectiveness and suitability of the modules in enhancing digital teaching practices in physical education. This study contributes to the advancement of digital pedagogy by providing targeted, validated, and implementable instructional materials that support 21st-century physical education instruction. Keywords — Digital skills, Training Modules, Digital Learning Resources, REGH Model of Digital skills